By Justin Achilli, Robert Hatch, Andrew Bates, Phil Brucato, Richard E. Dansky, Ed Hall, Michael B. Lee

THE hour of darkness DANCE CONTINUES...
They stalk within the shadows, relocating gracefully and unseen between their prey. they're the blood-drinking fiends of whispered legends –Kindred, Cainites, the Damned. primarily, they're vampires. Their everlasting fight, waged sicne the nights of Jericho and Babylon, performs itself out one of the vampires' grand Masquerade is imperiled, and the evening of Gehenna attracts ever nearer.
UNTIL the tip OF ALL THINGS
This re-creation of Vampire: The Masquerade is an up-to-date, revised model of the preferred vintage. during this significant quantity are available all thirteen Clans, all significant Disciplines, and a number of brand-new infomation on either the Kindred and the...things...that hunt them. This ebook compiles every thing Vampire participant or Storyteller must learn about the Kindred and the area of Darkness for the recent millenium. Plus, the recent variation offers all-new info at the alterations that impact the Clans, and at the starting of the tip of the Camarilla. eventually, the 1st of the Storyteller rulebooks is the easiest back!

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BACKGROUND

"It is ever so with the issues that males start: there's a frost in Spring or a blight in summer season, they usually fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms initially of the 3rd Age. at the present the heritage of the 2 kingdoms parted; the superstar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st used to be the waning of the Dunedain who dwelt in Arnor. the second one, and much higher was once the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the power and tool of the Dunedain of the North.

Arnor had suffered relatively little within the struggle opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even if the numbers of the Dunedain were decreased, they have been nonetheless nice. The weather of Arnor used to be light and the land was once fertile and freed from enemies. For a couple of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy prior to the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the shorelines of Lake Nennuial, and withdrew to the lesser citadel urban of Fornost.

The nation of Arnor used to be doomed to "a frost in Spring, and a blight in summer season. " The heirs of the dominion may possibly not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the power of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persisted; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan a minimum of, the mountains have been a ways off. None gave their awareness to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar throughout the realm of Malvegil of Arthedain, your time among T. A. 1272-1349. males grew to become conscious of the becoming evil within the mountains, yet Angmar used to be nonetheless getting ready its energy. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out through evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been compelled to escape westward. Cardolan used to be laid to waste. support got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is without doubt one of the grimmest locations in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little task is situated upon the barren simple among the fork within the mountains; the border shield of guys is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the protection of the tunnels within the mountains. within the East the Witch King has no border protect; the mountains bar access into Angmar from that path, other than to people who understand the orcish tunnels.

Additional resources for Vampire: The Masquerade (Revised Edition)

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The baptismal records are, remarkably, still intact and extend back to the mission’s founding in 1776. The larger stone church beside the mission was completed the same year. Originally consecrated in honor of the mission’s centennial, the first church annex collapsed in the ‘06 quake. Daily masses are held and confession heard here. Beneath the grassy grounds of the adjoining Mission Dolores cemetery lie the remains of the missionaries and early San Franciscans. More than 5,500 Indians, victims of the diseases of the Spaniards, are buried here alongside priests, soldiers, and pioneers of the Gold Rush.

Golden Gate Park The first and largest of San Francisco’s 54 parks was surveyed in August 1870. Its borders, laid out on the then Outside Lands on the western border of the city, encompassed a huge tract of land that could never have been developed for such use after the city expanded-a rectangular plot 3 miles long by 1/2 mile wide, with an area of 1,013 acres. The lush sylvan setting was forced onto the sand dunes at great expense of both money and water. As the park developed, it came to host the city’s grandest museums and served as the site of the 1894 Midwinter Fair, where a recent innovation-electricity-was showcased with a Tower of Electricity, complete with a powerful searchlight.

In 1919 a new building was completed and filled with a collection from Europe and the Orient. The collection, and the museum itself, continues to grow at an alarming rate. The original Fine Arts Building is demolished in 1928, its (below) Floor Plan of De Young Museum k Three Buildings CALIFORNIA MAIN MID WINTER EXPOSIVON ENTRANCE MEMORIAL w w MUSEUM G i f t of Hon, M. H. de Young Golden G a t e Park San Francisco Charles E , Penez, Curator The City - 45 odd collection placed in storage basements beneath the museum.

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