By Brian Campbell, Scott Taylor, Phil Brucato, Steve Long, Tom deMayo

Embracing technology for All Mankind

We are the best medical minds of the realm. We impression each element of human society. We guard the Earth from the extraterrestrial beings with out and the deviants inside. via order, technology and know-how, our conventions form the process the furure and catalog the wonders of the cosmos. we're there at any time when an individual makes use of a device. We create the developments that defend and luxury humanity. we elect how the following day improves past this present day. when you are able to form the realm and keen to sacrifice your self for humanity, you'll be certainly one of us.

One international, One Union

All the knowledge had to run a Technocracy - dependent Chronicle: Technocracy characters, new talents, units and methods, Technocratic association and extra. discover the defenses of Technocratic bases, their corridors of political strength and their hopes for the long run. become aware of how they take care of supernatural threats and what wonders they discover. research the Union's ideals and ambitions, and the way it plans to empower all of humanity.

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"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer season, and so they fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms in the beginning of the 3rd Age. at the present the background of the 2 kingdoms parted; the famous person of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much larger was once the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the power and gear of the Dunedain of the North.

Arnor had suffered relatively little within the warfare opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain were lowered, they have been nonetheless nice. The weather of Arnor used to be light and the land was once fertile and freed from enemies. For a couple of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy prior to the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the seashores of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.

The country of Arnor was once doomed to "a frost in Spring, and a blight in summer season. " The heirs of the dominion may perhaps not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the power of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persisted; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan no less than, the mountains have been a ways off. None gave their realization to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, your time among T. A. 1272-1349. males grew to become conscious of the transforming into evil within the mountains, yet Angmar used to be nonetheless getting ready its energy. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out through evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. support got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is without doubt one of the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little task is founded upon the barren undeniable among the fork within the mountains; the border safeguard of fellows is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs desire the security of the tunnels within the mountains. within the East the Witch King has no border safeguard; the mountains bar access into Angmar from that path, other than to people who recognize the orcish tunnels.

Extra resources for Guide to the Technocracy (Mage: The Ascension)

Example text

Consensus: Reality as defined by the majority of unEnlightened humans on Earth; Reality Deviants act in defiance of consensual reality. Construct: 1) A base of operations used by the Technocracy; 2) A bioengineered or genegineered humanoid created by artificial (non-sexual) means. , the Progenitors, the Syndicate, Iteration X, the NWO and the Void Engineers). Data-Recovery Specialist: A spy. Deviance: Obvious, blatant willworking that may be identified as "magic" by outside observers; apunishable offense.

Hypertech: General term for advanced equipment ("devices") and procedures that exceed the limitations of conventional Sleeper technology. Ice-Pack: A cold killer, usually from the NWO. Jump, the: The decision to abandon one's oldlife and live completely within the Technocratic Union. ) Lab Rats: Pej orative term used to describe a theorist who has little contact with the Front Lines or similar realms; a lab rat does not understand the harsh realities of life outside his sanctuary, and does not care to.

Paradox Effect, the: Reality fluctuation caused by extreme changes in the metaphysical tapestry or the psychic shock of the Masses. Once triggered, the Paradox Effect can wreak vast amounts of personal and collateral harm. Precepts of Damian, the: The six primary goals of the Technocracy, as established in the late 19th century. Primal Force: The "building block" element that lies at the core of worldly reality; shifted by metaphysical currents, it fuels advanced sciences, despite being abused and corrupted by superstitionist cults.

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