By Michael Kortes

The ruined pyramid tombs of the traditional emperor-gods of Osirion are eventually open to exploration and the race is directly to plumb their depths and rescue their important treasures. Entombed with the Pharaohs is a desolate tract event for mid-level characters, appropriate with the world's preferred fable roleplaying video game, and a part of the GameMastery module line. the journey comprises info at the urban of Sothis and the traditional tomb that lies close by, in addition to info on rival adventurers bent on attending to the treasure first. GameMastery Modules additionally comprise 4 pre-made characters so avid gamers can bounce correct into the motion and full-color maps and handouts to augment play. Do your heroes have the need and the wits to outlive the pyramid-tomb of the pharaohs and the power to fend off the hoard of treasure-seekers scorching on their path?

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Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms initially of the 3rd Age. at the moment the historical past of the 2 kingdoms parted; the big name of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much larger was once the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the energy and tool of the Dunedain of the North.

Arnor had suffered relatively little within the warfare opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain have been decreased, they have been nonetheless nice. The weather of Arnor was once light and the land was once fertile and freed from enemies. For a number of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy sooner than the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the seashores of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.

The country of Arnor used to be doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion may perhaps not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the energy of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling endured; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan not less than, the mountains have been far off. None gave their consciousness to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, it slow among T. A. 1272-1349. males grew to become conscious of the turning out to be evil within the mountains, yet Angmar was once nonetheless getting ready its strength. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out via evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been pressured to escape westward. Cardolan was once laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is likely one of the grimmest locations in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little job is based upon the barren simple among the fork within the mountains; the border defend of fellows is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs desire the protection of the tunnels within the mountains. within the East the Witch King has no border safeguard; the mountains bar access into Angmar from that path, other than to people who understand the orcish tunnels.

Additional resources for GameMastery Module: Entombed With The Pharaohs

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Morale Legionnaires are prepared to die for House Thrune. Statistics Str 14, Dex 13, Con 12, Int 8, Wis 15, Cha 10 Base Atk +2; Grp +8 Feats Improved Grapple, Improved Unarmed Strike, Point Blank Shot, Far Shot, Weapon Focus (unarmed strike) Skills Climb +4, Jump +8, Knowledge (religion) +3, Listen +6, Spot +6 Language Common Gear sai (6), 6 gp Appendix 3: New Monster Osirion Mummy The mummification process of ancient Osirion results in a variant mummy. Although the Osirion mummy appears very similar to normal mummies—a desiccated husklike creature, draped in embalming wrap adorned with hieroglyphics—the Osirion mummy differs slightly in ability.

0a SUBSCRIBE TO GameMastery™ Modules As a subscriber, you’ll receive monthly 32-page, full-color adventure modules written by the best adventure designers direct to your mailbox. com. Stay on top of the latest events in the Pathfinder Chronicles campaign setting—subscribe today! com/gamemastery for details. disintegrates the victim’s body into a cloud of dust and ash. A raise dead spell cannot bring back the victim, but a resurrection still works. Sudden Burst of Vengeance (Su) Despite its slow lumbering nature, an Osirion mummy is capable of lurching forward to attack with a short but surprising, explosion of speed.

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