By Wolfgang Baur

The misplaced urban has been came across, hidden in a distant mountain valley. As adventurers rush to plunder its fabled treasures, a hungry terror prepares for his or her arrival. Crucible of Chaos is an exploration event for high-level characters, suitable with the world's most well-liked delusion roleplaying video game, and a part of the GameMastery Module line. GameMastery Modules additionally contain 4 pre-made characters so avid gamers can bounce correct into the motion and full-color maps and handouts to reinforce play.

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BACKGROUND

"It is ever so with the issues that males start: there's a frost in Spring or a blight in summer time, they usually fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms at the start of the 3rd Age. at the present the historical past of the 2 kingdoms parted; the big name of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North country. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much better used to be the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the power and tool of the Dunedain of the North.

Arnor had suffered relatively little within the conflict opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even though the numbers of the Dunedain have been diminished, they have been nonetheless nice. The weather of Arnor was once light and the land used to be fertile and freed from enemies. For a number of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy earlier than the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the shorelines of Lake Nennuial, and withdrew to the lesser citadel urban of Fornost.

The nation of Arnor was once doomed to "a frost in Spring, and a blight in summer season. " The heirs of the dominion may possibly not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the power of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling endured; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan at the least, the mountains have been some distance off. None gave their cognizance to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, it slow among T. A. 1272-1349. males grew to become conscious of the transforming into evil within the mountains, yet Angmar was once nonetheless getting ready its strength. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out via evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. support got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is without doubt one of the grimmest areas in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little job is situated upon the barren simple among the fork within the mountains; the border shield of fellows is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the protection of the tunnels within the mountains. within the East the Witch King has no border safeguard; the mountains bar access into Angmar from that path, other than to those that understand the orcish tunnels.

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While most of the creatures and animals it devoured through the centuries were utterly consumed by the abomination, it was unable to destroy four of the most powerful of the original citizens of Ulduvai. These unfortunate citizens languished in timeless agony for thousands of years, but if the shoggoth is finally destroyed, they are released from their prison of flesh. The survivors speak no languages understandable to the PCs, have no memory of their time within the beast, and don’t understand what happened to their city.

He knows a great deal about the city’s former workings and defenses, though, and he can whisper details of the city’s fall and the stone’s history to anyone who asks. Master Merchant Lucran Cloudsweeper (NG male human expert 12) was the former High Lord Mercantile. Master Cloudsweeper is a kindly man with a gift for organizing groups of people. He tries to look after the other three restored citizens by setting up beds; putting Martaniss to work; and resolving questions of water, food, and shelter as best he can.

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