By Bruce Baugh, Richard Dansky, Geoffrey Grabowski, Ed Huang

This Is the way in which the Underworld Ends
Charon returns. The Smiling Lord unleashes his final weapon - and his final treachery. The Ferrymen satisfy an old promise. Necropoli are besieged by way of the Jade Empire. Stygia faces its maximum danger ever as chaos shakes the Labyrinth to its foundations and unleashes the 6th nice Maelstrom. it's the Empire of the Dead's darkest hour - and will good be its last.

It Is Time to harvest the Whirlwind
Ends of Empire is the beautiful yr of the Reckoning end to the epic Wraith: The Oblivion storyline. It includes a four-part experience that takes characters from the streets of Necropolis: London to the councils of Charon himself. additionally incorporated is the full "Guildbook: Mnemoi," plus an in-depth examine Ferrymen, a final look on the Jade Empire and the realization of the continued Wraith fiction storyline. The occasions of this ebook have direct impression on Hunter: The Reckoning, the 6th of the trendy Storyteller video games.

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"It is ever so with the issues that males start: there's a frost in Spring or a blight in summer season, and so they fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms first and foremost of the 3rd Age. at the present the background of the 2 kingdoms parted; the big name of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North country. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much better used to be the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the energy and tool of the Dunedain of the North.

Arnor had suffered relatively little within the warfare opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even if the numbers of the Dunedain have been lowered, they have been nonetheless nice. The weather of Arnor used to be gentle and the land used to be fertile and freed from enemies. For a number of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy ahead of the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser fort urban of Fornost.

The state of Arnor was once doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion may now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the power of the northern realm was once divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persisted; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan at the very least, the mountains have been some distance off. None gave their consciousness to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar through the realm of Malvegil of Arthedain, a while among T. A. 1272-1349. males turned conscious of the growing to be evil within the mountains, yet Angmar was once nonetheless getting ready its strength. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out through evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been compelled to escape westward. Cardolan used to be laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is without doubt one of the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little job is based upon the barren simple among the fork within the mountains; the border safeguard of fellows is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the security of the tunnels within the mountains. within the East the Witch King has no border shield; the mountains bar access into Angmar from that course, other than to people who comprehend the orcish tunnels.

Additional info for Ends of Empire (Wraith: The Oblivion)

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While Gein languishes in his comatose state, his mind is under repeated assaults by the two monstrous creatures that guard his body while Zolerim relaxes in the room to the north. These two monsters appear as seductive women covered with piercings, tattoos, and scars, and it is in this form that they appear in Gein's dreams to torment him. While a successful DC 18 Knowledge ( planes) suggests these are a form of kyton, a successful DC 28 Knowledge ( planes) check reveals that they are, in fact, animate dreams that only appear as kyton seductresses to further torment Gein-as animate dreams, they appear the same in Gein's nightmares as they do to those who are awake.

If forced to attack while he's alone with no allies to flank foes, he fights defensively and attempts to flee to somewhere he can recruit help. Ifreduced to fewer than 20 hit points, he flees the scene entirely, only to harass the PCs for the days to come with ni_ghtmares. RICLE PEAKES 12,8oo Bogeyman (Pathfinder RPG Bestiary 3 42) hp 93 C R 11 XP Treasure: The books on the shelves are all written in Thassilonian and preserved via magic. They cover the topic of the worship of Groetus, real and imaginary apocalypses of the past and future, and catalogs of ruins.

If the PCs start searching the room, or ifthey attempt to damage either qlippoth, both monsters immediately animate and attack. Otherwise, they wait for the PCs to pass through, then one of the two sneaks along behind the PCs to observe­ if this qlippoth is spotted, it immediately attacks, making a fighting retreat back to this room to gain the help of its companion. The monsters fight to the death. GONGORINANS 2 12,8oo each hp 137 each (see page 90) CR 11 XP 09. PRISON CCR 12) A large, mahogany desk with a high, leather-covered chair dominates this room.

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