By Jason Morningstar

On a distant planet orbiting star...

...the worst felony scum from a dozen famous person structures were dumped, charged with development new lives lower than the watchful eye of Authority. inside of a brutal hierarchy of savagery and servility, convicts and guards alike needs to make not easy offerings. each colonist has their very own code of behavior and their very own aspirations—aspirations that consistently come on the cost of every person else. This risky new international is simply too small for everybody to prevail. in truth, it could possibly be too small for someone to be successful. simply the shrewdest, the hardest and the luckiest gets an opportunity to determine. Will you be between them?

Durance is a fast moving, low-prep, hugely collaborative online game within the culture of Fiasco. avid gamers in Durance think the twin roles of convicts and guards attempting to live to tell the tale on an outrageously adversarial planet. the skinny veneer that separates the 2 periods has a tendency to erode in the course of play, elevating questions about corruption, justice and mercy.

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Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms initially of the 3rd Age. at the moment the background of the 2 kingdoms parted; the megastar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st used to be the waning of the Dunedain who dwelt in Arnor. the second one, and much larger used to be the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the power and gear of the Dunedain of the North.

Arnor had suffered relatively little within the warfare opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even though the numbers of the Dunedain have been lowered, they have been nonetheless nice. The weather of Arnor used to be gentle and the land was once fertile and freed from enemies. For a couple of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy prior to the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the shorelines of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.

The nation of Arnor was once doomed to "a frost in Spring, and a blight in summer season. " The heirs of the dominion may possibly not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the power of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling endured; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan at the very least, the mountains have been far off. None gave their cognizance to the unpromising valley in a northern fork of the Misty Mountains.

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The land of Angmar is without doubt one of the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little task is situated upon the barren simple among the fork within the mountains; the border safeguard of fellows is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs desire the protection of the tunnels within the mountains. within the East the Witch King has no border defend; the mountains bar access into Angmar from that path, other than to those that understand the orcish tunnels.

Additional resources for Durance

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See the callout on page 26 for more ideas about the motivations of notables. SIMPLE Scenes Scenes with only one character—or none at all—are fine. These become monologues or third-person descriptive scenes and are encouraged (See page 54 in the Replay for an example of a simple scene). They are a great way of revealing new information, and are an easy way to add color to your growing world. There is no requirement that a scene be labored, complex, dramatic, or interactive. In fact, the opposite often makes for the best scenes!

ANDY: Planetary Survey. TOM: Right. So I’m circling one good survey assessment and crossing out a bad one? ANDY: Yep. ” TOM: I wanted a terrible climate and I like the idea of harmless local life. Tom passes the Planetary Survey and Colonial Record to his left, to Joel. ” Beth? Beth takes the sheet from Joel and looks over her options. BETH: Hmm, you guys left me Intelligent life and Atmosphere. Let’s go with “Atmosphere is excellent” because breathing seems important. Beth crosses out “Intelligent life is absent” and the “F” next to it and circles “Atmosphere is excellent” UT S A D E ANDY: Cool, so the stuff that was wrong about our survey was climate, geology and the presence of intelligent life.

All surface water is contaminated with organic com­pounds. The local fauna has surprised us with unexpected and hazardous life cycle stages. Intelligent natives watch and wait. We are in trouble. S URV E YS SURVEY PLANETARY SURVEYS A B C P L AN ETARY UT S Details 1. An endosymbiont bloom darkening the sky 2. A cache of hand-made tools—mostly weapons 3. A virulent infection that kills only children, requiring quarantine 4. Elyena Swepp, bolter gone native with visions of her own colony 5. Aquatic colony animals that grow in intelligence as they clump together 59 59 6.

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