By Larry Niven, Steven Barnes
A bunch of faux adventurers swimsuit up for a crusade known as "The South Seas Treasure Game." As within the early position enjoying video games, there are Dungeon Masters, warriors, magicians, and thieves. the variation? At Dream Park, a futuristic myth subject park jam-packed with holographic points of interest and the newest in VR expertise, they play in a man-made enclosure that has been more desirable with lighting tricks, holograms, actors, and a smart storyline. The avid gamers get as shut as attainable to actually residing their adventure.
All's enjoyable and video games until eventually a Park safety shield is murdered, a necessary learn estate is stolen, and all proof issues to somebody contained in the online game. The park's head of defense, Alex Griffin, joins the sport to discover the killer, yet unearths new that means within the video games he is helping retain alive.
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"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer time, they usually fail in their promise" (LotR III, p. 182).
Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms at first of the 3rd Age. at present the background of the 2 kingdoms parted; the big name of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North nation. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much larger was once the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the power and tool of the Dunedain of the North.
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Extra resources for Dream Park (Dream Park, Book 1)
In all other ways, this ability functions as the spell detect undead as cast by a cleric of the night hunter’s class level. Healing Techniques (Ex): The affliction of lycanthropy is a disease, to be cured or destroyed like any other sort of illness. The knowledge of the night hunter allows her to administer healing techniques to cure the early onset of lycanthropy. Many of these techniques are not know to the public, but wherever the night hunter travels, she always attempts to share this information and gift with others.
Originally, the organization catered to hedonists seeking new sources of experience, and they had a penchant for hallucinogenic drugs. As the story goes, one of the original members—whose name is lost in the past—developed psionic powers after an extended exposure to controlled doses of insanity mist. Further experimentation deduced that this member had also suffered through cackle fever as an adolescent. Conclusions were drawn, and soon the Interlopers changed. A new inner circle, all psychic interlopers, rose to control the organization.
Most of the time, Interlopers work alone or with only one or two other members. At Mad Hazle’s request, however, the entire organization meets in secret in order to work toward some grand, invariably evil end. Campaign Integration The Interlopers can easily serve as recurring villains in a campaign. Since each Interloper cell operates more-or-less independently of the others, it is possible that the PCs could encounter them two or three times before even realizing that there are any connections from cell to cell.