By Bruce R. Cordell, Robert J. Schwalb, Ari Marmell
All in regards to the hottest monsters of D&D--the dragons!
Draconomicon 1: Chromatic Dragons describes numerous types of dragons, together with purple, blue, eco-friendly, black, and white dragons, in addition to 3 thoroughly new chromatic dragons.This sourcebook supplies info of every dragon's powers, strategies, myths, lairs, servitors, and extra. furthermore, this ebook presents new information regarding draconic international locations (such as Arkhosia) and organisations, and the way chromatic dragons healthy into the D&D video game. Wide-ranging tale and crusade parts within the publication supply DMs ready-to-play fabric that's simply included right into a video game, together with event hooks, quests, and pregenerated treasure hoards.
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Information on pirate strongholds, from the tropical isles of the Shackles to the Varisian urban of Riddleport and past, current quite a lot of strategies for freebooters, corsairs, scallywags, or even government-sponsored privateers through the internal Sea sector. Pirate-themed archetypes, new spells and magic, feats, piratical personality characteristics, a pirate slang primer, and extra watch for plunder during this player-friendly e-book!
- four significant flooring plans
- eight B&W maps
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Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR
"It is ever so with the issues that males start: there's a frost in Spring or a blight in summer season, they usually fail in their promise" (LotR III, p. 182).
Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms first and foremost of the 3rd Age. at the moment the historical past of the 2 kingdoms parted; the big name of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st used to be the waning of the Dunedain who dwelt in Arnor. the second one, and much larger used to be the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the energy and gear of the Dunedain of the North.
Arnor had suffered relatively little within the conflict opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even if the numbers of the Dunedain have been lowered, they have been nonetheless nice. The weather of Arnor was once light and the land used to be fertile and freed from enemies. For a number of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy earlier than the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.
The nation of Arnor was once doomed to "a frost in Spring, and a blight in summer season. " The heirs of the dominion may well now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the energy of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persevered; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan not less than, the mountains have been a ways off. None gave their cognizance to the unpromising valley in a northern fork of the Misty Mountains.
The Witch King arose in Angmar throughout the realm of Malvegil of Arthedain, it slow among T. A. 1272-1349. males turned conscious of the turning out to be evil within the mountains, yet Angmar was once nonetheless getting ready its energy. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.
The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by means of evil hillmen in league with Angmar and Argeleb was once slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been compelled to escape westward. Cardolan used to be laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North was once contained for a time.
The land of Angmar is likely one of the grimmest locations in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little task is based upon the barren undeniable among the fork within the mountains; the border shield of fellows is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the security of the tunnels within the mountains. within the East the Witch King has no border shield; the mountains bar access into Angmar from that path, other than to those that comprehend the orcish tunnels.
Additional resources for Draconomicon 1: Chromatic Dragons (Dungeons & Dragons 4th Ed: Supplement)
It would rather reduce any possible treasure or magic items to ash than allow the bearers of those items to best it in combat: The dragon’s pride overpowers its avarice. Although red dragons might refrain from attacking enemies that seem too strong, reds never retreat from combat once any combatant sheds blood. Due to their hubris, red dragons fight to the death more than any other kind of chromatic dragon, even when they have the option to escape. C H A P T ER 1 | D ragon L ore 8/29/08 10:58:31 AM Overall Size Medium Large Huge Gargantuan Body Length 18 ft.
Whether the dragons are friends or foes, the encounters are combative or diplomatic, the adventures are low-level or epic, dragons should command attention, awe, and respect. This chapter includes an array of advice, tools, and examples to enable your dragons to do just that: ✦ Draconic Encounters: Suggestions on how to run dragon encounters—combative, social, and trap-based—include ready-to-play examples that you can drop into your adventures with little or no modification. ✦ Draconic Adventures: An assortment of adventure hooks and quests, presenting dragons as both allies and enemies, should serve as inspiration for sessions of exciting play.
A gray can see the tiniest movement across a plain and might dance from thermal to thermal for hours to bridge the gap to a distant thing it wants to investigate. A gray dragon might establish a temporary lair while on an extended hunt in a region far from its permanent lair. Such a simple outpost gives the gray a place to sleep, a place to eat its catch, and a place to store any treasure destined for its main hoard. Grays locate these outposts on mountain ledges or in similar locations accessible only by air.