By Benjamin Baugh

A pair of presidency brokers stalk a runaway lady armed purely with a teddy undergo. they're by no means heard from back. A psychopathic hero wields each blade that ever murdered, carving off items of his character as a way to ward off the Nightmares. A temptress lures the harsh and vile to attack her—only to seize them in a jail outfitted from her personal ribcage. Trailing ash and burning footprints with each step, a guy cursed with Orpheus’ reward delves deeper into Hell on a daily basis on a quest to discover the final lacking puzzle-piece had to rebuild his overdue female friend from the ruin she has become…

This is the tale of the conscious. From the depths in their negative and planned insanity, they face Nightmares either unusual and dire, constantly figuring out they're just a couple of moments clear of turning into what they fight.

From writer Benjamin Baugh (Monsters & different infantile issues) comes Don’t Lose Your brain, a Don’t relaxation Your Head complement that explores the darkest depths of insanity in your online game. within you’ll locate twenty-six certain insanity abilities that push the limits of mind's eye. every one provides technique to its personal targeted Nightmare, able to darken each player’s door. And on the wealthy, nougaty heart of this tome you’ll discover a toolbox of latest concepts and views for supercharging madness at your desk, and profiting from insanity within the Mad City.

Contains mature material. now not prompt for the abnormally sane.

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"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer season, and so they fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms initially of the 3rd Age. at the present the historical past of the 2 kingdoms parted; the megastar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North country. the 1st used to be the waning of the Dunedain who dwelt in Arnor. the second one, and much better was once the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the power and tool of the Dunedain of the North.

Arnor had suffered relatively little within the conflict opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain were lowered, they have been nonetheless nice. The weather of Arnor was once gentle and the land was once fertile and freed from enemies. For a couple of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy sooner than the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the shorelines of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.

The nation of Arnor was once doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion may perhaps not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the energy of the northern realm was once divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling endured; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan a minimum of, the mountains have been a ways off. None gave their realization to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar throughout the realm of Malvegil of Arthedain, your time among T. A. 1272-1349. males grew to become conscious of the turning out to be evil within the mountains, yet Angmar was once nonetheless getting ready its energy. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by way of evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is without doubt one of the grimmest areas in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the jap Misty Mountains. Little task is headquartered upon the barren undeniable among the fork within the mountains; the border protect of guys is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs desire the security of the tunnels within the mountains. within the East the Witch King has no border defend; the mountains bar access into Angmar from that path, other than to those that recognize the orcish tunnels.

Extra resources for Don't Lose Your Mind: Making the Most of Madness in the Mad City

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It wasn’t how fast he moved nor how strong he was that terrified them. It was those utterly pitiless, golden eyes and the half-smile of wry amusement as he met their violence with his own. Killing them didn’t even make his heart beat faster, and then he was out the window, and down the fire escape. He left everything behind, trusting the Jungle to provide. When the police came much later, they couldn’t say for certain whether man or beast had been unleashed in that place. What can I do? 10 There is a Jungle growing in your mind.

00 MAURICE, braised in wine, with mushrooms . . . . 00 MAURICE chops, roasted with new potatoes . . . . 00 Soup of the Day: Cream of MAURICE . . 50 Bowl He and the Chef had words, and before he knew it, he was chucked in the cooking pot with a dozen giant lobsters madly thrashing and clawing. In the hot painful darkness something happened to him. When the Chef’s Recipe for Disaster was complete, Maurice’s next conscious moment was the white-out blindness as the silver cover was removed, revealing Maurice the Lobster Monster to the table of hungry Nightmares.

Flight—One thing you can tell from your newfound conversation partners—they certainly don’t like you. Sure, you can make them speak and answer your questions, but you’re just another human. Worse yet, you understand what objects go through, but you still wear shoes, drive a car, and chuck the carton your smokes came in. If one starts ragging on you, the others will join in, and a dozen, then a hundred, then a thousand. But mouths do more than talk—they bite and eat too… and, well, when you have so many mouths open around you, snapping at your ankles, jabbering a litany of murder, you just have to freak out and leg it—naked and screaming.

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