By John Tynes, Adam Scott Glancy, Dennis Detwiller
No destiny. Get used to the flavor of ashes.
The Countdown to the apocalypse has started. As our darkened globe spins throughout the everlasting evening, the lasting legacy of the human race is not anything yet a scream - drowned out via the roar of the future devouring us all. this is often your final probability to teach the cosmos what it potential to be human: the desire to fight.
Delta eco-friendly: Countdown blows the doorways off the realm of Delta eco-friendly, achieving wider and digging deeper to map the terrain of the twisted pulp apocalypse we name the dawning of the twenty first century. Brace your self for the ultimate global order: The bugs of Shaggai, alien parasites subverting the management of a kingdom; Pisces, the U.K.'s try to harness the unknown; the military of the 3rd Eye, terrorists struggling with a bloody conflict opposed to alien invaders; GRU SV-8, a band of determined operatives combating darkness within the ruins of Russia; The Skoptsi, occult fans with an eight-hundred-year legacy; The Outlook workforce, the place Majestic-12 assessments its elite; Phenomen-X, a syndicated television information convey that pokes its digicam in all of the incorrect areas; Tiger Transit, a former CIA airline now within the clutches of a Tcho-Tcho drug cartel; The D Stacks a the yankee Museum of typical heritage, the place Dr. Jensen Wu classifies the unclassifiable; The Keepers of the religion, traditionalist ghouls combating the tilt and hungry Heretic ghouls underneath the streets of long island; and the Hastur Mythos, a twisted skein of surreal destruction weaving its method via humanity.
Winner of the 1999 Origins Award for top Roleplaying complement.
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Town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep an eye on in a city perched at the fringe of self-destruction. With complete districts deserted and left to bandits and monsters, Westcrown is a urban short of heroes.
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Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR
"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer time, and so they fail in their promise" (LotR III, p. 182).
Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms before everything of the 3rd Age. at the present the heritage of the 2 kingdoms parted; the superstar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North country. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much better was once the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the energy and gear of the Dunedain of the North.
Arnor had suffered relatively little within the warfare opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even though the numbers of the Dunedain have been lowered, they have been nonetheless nice. The weather of Arnor used to be light and the land was once fertile and freed from enemies. For a number of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy prior to the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the shorelines of Lake Nennuial, and withdrew to the lesser fort urban of Fornost.
The nation of Arnor used to be doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion may possibly now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the energy of the northern realm was once divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persevered; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan at the least, the mountains have been a ways off. None gave their consciousness to the unpromising valley in a northern fork of the Misty Mountains.
The Witch King arose in Angmar throughout the realm of Malvegil of Arthedain, a while among T. A. 1272-1349. males turned conscious of the transforming into evil within the mountains, yet Angmar used to be nonetheless getting ready its energy. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.
The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out through evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been compelled to escape westward. Cardolan was once laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North was once contained for a time.
The land of Angmar is among the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little job is situated upon the barren undeniable among the fork within the mountains; the border shield of fellows is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs desire the protection of the tunnels within the mountains. within the East the Witch King has no border shield; the mountains bar access into Angmar from that path, other than to people who understand the orcish tunnels.
Extra resources for Delta Green: Countdown: A Call of Cthulhu Sourcebook of Modern Horror and Conspiracy
First, the investigators can pursue it Mental Infestation The Shans' secret invasion is perpetrated and preserved through their ability to mentally infest host organisms. The technique is subtler than a Shan occupying the brain of a host organism and imposing its will upon the host. While the Shans are a telepathic species, they are not so powerful that they can obliterate their host's will. Instead, the Shan communicates with its host. First it reads the host's thoughts and memories and looks for personality flaws or weaknesses it can exploit.
Ultimately they are reduced to little more than an extension of the Shan's will. The Shan is often dormant during some or all of the daylight hours since being "active" would expose the Shan to images of swilight in the host's visual cortex. Although the daylight cannot physically harm a Shan protected by an intact cranium, the very image of swilight is greatly disturbing to them and they shun it wherever possible. Many PISCES directors have windowless offices to facilitate daytime Shan control.
Another route to investigating PISCES is where the investigators are private citizens who become aware mat there are conspiratorial forces at work inside Her Majesty's government. In this kind of campaign the investigators could be from any walk of life, except PISCES itself. They could be elected officials, police officers, reporters, or just average citizens who have noticed the strange goings-on at Whitehall and are trying to wlfavel the mystery. Perhaps they've grown too curious about the Army of the Third Eye (p.