By Ruth Sochard

DAGORLAD information the east marshes and the shadowy haunts of the sorceress, Miruimor. experience at the plains sooner than the Gates of Mordor, the place roaming Orcs strike terror between unwary travelers.

INTRODUCTION

South of the Wilderland and north of Mordor lies a broadly various panorama stretching from the scarps and cliffs of the western Emyn Muil in the course of the swamps and marshes of Nindalf to the naked undeniable often called the Dagorlad (S. "Battle Plain"). as soon as those lands have been friendly sufficient, within the means of untamed locations, even if they have been by no means a lot favourite by means of settlers. The wetlands have been packed with all demeanour of waterfowl and alive with the songs of frogs and blackbirds. The region's waters gleamed with fish, and deer grazed the marsh grasses, afflicted in simple terms by means of the looking expeditions of the scattered tribes of Marshmen. those people have been customarily left on my own and missed via the wars and battles which raged approximately them, for his or her watery lands have regularly been too tricky for a military to pass with any pace, and treacherous certainly for these no longer born of the marshes.

Instead, tourists have continually passed by manner of the vast simple sooner than the darkish gateway into Mordor. This expanse was coated with wild grains and different grasses which speedy sprang as much as disguise the continues to be of the nice struggle fought the following on the finish of the second one Age. Grouse pecked and nested there, and wild farm animals grazed. even though unsettled through males, those lands have been peaceable and fruitful till a number of hundred years in the past, while the Shadow started to descend upon them as soon as more.

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"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer season, and so they fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms in the beginning of the 3rd Age. at the moment the background of the 2 kingdoms parted; the celebrity of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st used to be the waning of the Dunedain who dwelt in Arnor. the second one, and much better used to be the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the energy and tool of the Dunedain of the North.

Arnor had suffered relatively little within the conflict opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain have been diminished, they have been nonetheless nice. The weather of Arnor used to be light and the land used to be fertile and freed from enemies. For a number of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy ahead of the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the shorelines of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.

The nation of Arnor was once doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion may not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the power of the northern realm was once divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persevered; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan at the very least, the mountains have been a ways off. None gave their recognition to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, your time among T. A. 1272-1349. males grew to become conscious of the becoming evil within the mountains, yet Angmar was once nonetheless getting ready its energy. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by way of evil hillmen in league with Angmar and Argeleb was once slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. support got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is likely one of the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the jap Misty Mountains. Little task is based upon the barren undeniable among the fork within the mountains; the border safeguard of guys is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs want the protection of the tunnels within the mountains. within the East the Witch King has no border defend; the mountains bar access into Angmar from that course, other than to those that understand the orcish tunnels.

Extra info for Dagorlad and the Dead Marshes (MERP ICE #8020)

Example text

The grooms eat and lounge here also Store rooms. Filled with grain and hay and straw. Quarters of grooms. These are two 1st level Easterling fighters, hobbled with chains to prevent escape Waste Pit. 5' x 5'. This is an entryway to a very deep fissure (about 350') All manner of waste is discarded here If someone falls (') into it, roll a + 350 Fall/Crush attack (MERP, p 70, CST-2 and AT-5) Then the victim must stay afloat or drown horribly in the 30'of debris at the bottom. The sides are fairly smooth and very slimy.

12 MIRUIMOR AND HER SERVANTS At this time, Miruimor, mistress of Thuringwathost, is 92 years old, but her Numenorean blood helps her to pass for a woman of 35. Her looks are still almost as glamorous as when she turned the heads of Osgiliath's finest: a fair, clear complexion, finely sculpted features, clear grey eyes, dark hair not yet touched with grey, red lips, and a graceful figure, tall (5'10") and stately; all these features combine to make Miruimor easily the most handsome woman in a 500-mile radius.

She saw on her viewing room walls his rise to power among the Sagath and also witnessed his dramatic fall (as his atrocities against tribe members he disliked were revealed). Turgarin had been left, staked out with multiple non-fatal but painful wounds, for the jackals of the Talath Harroch to eat when Miruimor sent Feagwath to pick him up by night (thereby convincing some of the Sagath that Turgarin's Dark Master must have come for him, for they came back to check on his remains the next day and found none).

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