By Sandstorm Productions

The final War

2085. Humanity faces extinction. Alien bugs from the sting of our sunlight process, lengthy hidden in the back of the façade of fact, descend to enslave us. Hordes of unspeakable horrors roll out from valuable Asia, laying waste to whatever of their course. The church of the fish-god scours the realm for misplaced occult secrets and techniques to unharness bad forces. lifeless gods wake up and switch their dreadful eyes towards the Earth. And inside of hides a melanoma, consuming away on the very middle of the hot Earth Government.

This is the Aeon struggle. this can be the time of CthulhuTech.

CthulhuTech: The Game

CthulhuTech is an cutting edge storytelling video game that started off as a mix of 2 renowned genres. the 1st used to be that of cosmic horror, made preferred through H. P. Lovecraft and culminating within the modern-day with components of Mike Mignola s Hellboy and John wood worker s within the Mouth of insanity. the second one used to be that of big mecha eastern animation, made favored through such sequence as Robotech, Neon Genesis Evangelion, and Rahxephon. however the environment has grown a long way past what it began to be. CthulhuTech is now a very designated hybrid of genres cosmic horror, anime, post-apocalypse, conventional horror, and technological know-how fiction combined jointly seamlessly.

CthulhuTech: greater than A Game

Climb within a thirty-foot tall battle desktop and rain down hell at the unwavering Migou. struggle teeth and nail at the entrance traces opposed to the bad beasts of the Rapine hurricane. search out the disgusting corruption of the insidious Esoteric Order of Dagon. discover the darkish global of the malignant Chrysalis company and their unseen vast brokers. Sift via secrets and techniques lengthy inspiration misplaced and bend the facility of the cosmos in your will. take part symbiosis with anything past time and house and turn into a shape-shifting bringer of wrath.

Nowhere else will you discover a environment like this.

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BACKGROUND

"It is ever so with the issues that males start: there's a frost in Spring or a blight in summer time, they usually fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms firstly of the 3rd Age. at the present the heritage of the 2 kingdoms parted; the famous person of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North country. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much higher was once the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the power and gear of the Dunedain of the North.

Arnor had suffered relatively little within the conflict opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even if the numbers of the Dunedain were diminished, they have been nonetheless nice. The weather of Arnor was once light and the land used to be fertile and freed from enemies. For a couple of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy prior to the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser fort urban of Fornost.

The nation of Arnor used to be doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion might now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the energy of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling endured; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan no less than, the mountains have been far off. None gave their consciousness to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, it slow among T. A. 1272-1349. males grew to become conscious of the becoming evil within the mountains, yet Angmar was once nonetheless getting ready its energy. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by way of evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been compelled to escape westward. Cardolan used to be laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is likely one of the grimmest areas in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the jap Misty Mountains. Little task is founded upon the barren simple among the fork within the mountains; the border defend of guys is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs desire the security of the tunnels within the mountains. within the East the Witch King has no border safeguard; the mountains bar access into Angmar from that course, other than to those that comprehend the orcish tunnels.

Extra resources for CthulhuTech

Example text

If you’re not, read on. Storytelling Games Many of you reading this book are already well-versed in the concept of storytelling games. If so, go ahead and skip to the next chapter. If you’re not, we’ve provided a short explanation of how they work. We’d hate for you to get this far and not be able to go the distance. Storytelling games are about doing just what you’d think – telling stories. Normally, a person shares their story with us but while we may enjoy it we have no influence over it. That’s not the case with storytelling games, which are fully interactive.

For nine years they bided their time and built their army. When they came, they wanted to be sure they would win. Now suddenly a powerful avatar of Hastur walked this world again. A horde of things rolled out across Asia. Somewhere hidden inside the New Earth Government, arcane shapeshifters served the will of a powerful corporation. The church of the fish god was now an army. Like those they’d come to crush, the Migou were doomed if the Cults succeeded. Instead of joining forces with the NEG against a common foe, the Migou decided that they would continue – and win – their war against all enemies.

Supposedly, they are using some of the surviving Migou as experimental guinea pigs. The Esoteric Order also experiments with the various Human racial subtypes to determine if they have any influence on the development of Hybrids. For this reason, they have absorbed populations in sparsely populated areas throughout the North American northeast, portions of the European coast, the West Coast of Africa, and the South American east coast. It is also rumored that the EOD is perilously close to finding their lost city.

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