By Terry K. Amthor
This torrent includes 'Court of Ardor in Southern Middle-earth', a Middle-Earth RolePlaying product from Iron Crown organizations, now lengthy out of print (stock #2500)
Partial Cover/Jacket Text:
Experience the traditional swamp ruins & island citadels held by means of darkish elven lords and their fierce minions.
A 16" x 20" full-color double-sided removable mapsheet
4 B & W maps
8 significant ground plans
Within this e-book is held the story of the heritage of the land referred to as the Mûmakan and a firm of Evil referred to as the court docket of Ardor. additionally advised is the tale of the arrangements of the court docket for a cataclysm which, if it have been to ensue, might have dire repercussions not just for the lands of the Mûmakan, yet all of Middle-earth.
Read Online or Download Court of Ardor in Southern Middle-earth (MERP ICE #2500) PDF
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- four significant ground plans
- eight B&W maps
- Cultures, herblore & directions for operating your personal adventures
- A 16" x 20" full-color double-sided removable mapsheet, part no 1 of which information the NORTHERN MISTY MOUNTAINS, facet #2, maps out the town of CARN DÛM
Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR
"It is ever so with the issues that males start: there's a frost in Spring or a blight in summer time, they usually fail in their promise" (LotR III, p. 182).
Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms first and foremost of the 3rd Age. at present the background of the 2 kingdoms parted; the megastar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North nation. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much better was once the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the energy and gear of the Dunedain of the North.
Arnor had suffered relatively little within the conflict opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain have been diminished, they have been nonetheless nice. The weather of Arnor used to be light and the land used to be fertile and freed from enemies. For a number of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy ahead of the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the seashores of Lake Nennuial, and withdrew to the lesser fort urban of Fornost.
The state of Arnor was once doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion might now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the energy of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persevered; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan not less than, the mountains have been far off. None gave their cognizance to the unpromising valley in a northern fork of the Misty Mountains.
The Witch King arose in Angmar through the realm of Malvegil of Arthedain, a while among T. A. 1272-1349. males turned conscious of the turning out to be evil within the mountains, yet Angmar was once nonetheless getting ready its strength. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.
The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out through evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been compelled to escape westward. Cardolan was once laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.
The land of Angmar is among the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little task is established upon the barren undeniable among the fork within the mountains; the border safeguard of fellows is determined within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the security of the tunnels within the mountains. within the East the Witch King has no border safeguard; the mountains bar access into Angmar from that path, other than to those that recognize the orcish tunnels.
Extra info for Court of Ardor in Southern Middle-earth (MERP ICE #2500)
Exceedingly rare and highly sought after, powerful Artifacts are treasures beyond price in the lands of the dead. Relic Artifacts are difficult to create and more difficult to hang onto. The passion of multitudes of Quick is needed to empower a relic thus; also needed is the belief on the part of those mortals that the object is in some way special. Then the relic-to-be must be destroyed, freeing it to cross the Shroud and manifest in the Underworld. Excalibur, the Grail, the Ark of the Covenant and the original Mme.
Seeing themselvesas given a second chance to correct their mistakes in life, or perhaps just too stubborn to give in to Oblivion, these wraiths make the most of their unlives. Friendshipand loveforever are oftenpromised in the Skinlands, but in the Shadowlands they can become real. Power and riches can be gatheredby wraiths ruthless enough to make those ascents;spiritual transformationis soughtby many as well. The lands of the dead beckon some to explore, as do the new realms of Tempest and Far Shores that no mortals ever see.
Souls are wealth, souls are resources, and souls are what feeds Oblivion. In order to prevent the last, the Deathlords (like Charon before them) have decreed that weak, Passionless and counterproductive souls be smelted down. A wraith who has become a Byway’s paving stone is in no danger of strengthening Oblivion; a Renegade who is transformed into a cushion won’t ambush Legionnaires and help send them to Harrowings. Pointing out the fact that the soul-trade also makes certain wraiths very wealthy indeed is considered de‘classe‘.