By Matthew McFarland, Peter Schaefer, Wayne Peacock

Center of the Predator

What's it wish to have the soul of a beast and the calling of a monster, all hid in the dermis of somebody? How do you reside one of the human herd while your instincts inform you they're prey? what kind of pressure does shapeshifting have in your procedure? What does it suggest to have the blood of the wolf?

A personality ebook for Werewolf: The Forsaken™

*Practical details on how werewolves focus on either the wasteland and the city jungle
*Expanded info on werewolf body structure; new shapeshifting tips, regeneration, and more
*Expanded info on wolf-blooded characters (the offspring of werewolves and people) and their function within the setting
*A bevy of latest ideas and personality suggestions make this an "advanced player's guide"

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Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms at the start of the 3rd Age. at the present the background of the 2 kingdoms parted; the superstar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North country. the 1st used to be the waning of the Dunedain who dwelt in Arnor. the second one, and much better was once the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the power and tool of the Dunedain of the North.

Arnor had suffered relatively little within the struggle opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain were diminished, they have been nonetheless nice. The weather of Arnor used to be light and the land used to be fertile and freed from enemies. For a number of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy earlier than the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the shorelines of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.

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The Witch King arose in Angmar through the realm of Malvegil of Arthedain, it slow among T. A. 1272-1349. males turned conscious of the turning out to be evil within the mountains, yet Angmar was once nonetheless getting ready its strength. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out through evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul used to be raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.


The land of Angmar is among the grimmest areas in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the jap Misty Mountains. Little job is established upon the barren simple among the fork within the mountains; the border defend of guys is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs desire the protection of the tunnels within the mountains. within the East the Witch King has no border safeguard; the mountains bar access into Angmar from that course, other than to people who recognize the orcish tunnels.

Additional resources for Blood of the Wolf (Werewolf: the Forsaken)

Sample text

The members who treat the matter with the most gravity are constantly worried that someone will make a breakthrough and suffer some horrible fate before the information can be shared. Prerequisites: Cunning •, the desire to seek other forms Membership: The Lodge of Forms is limited neither by tribe nor by auspice, but Irraka and Ithaeur dominate its ranks as the werewolves who most often interest themselves in this matter. There are hundreds of members worldwide, but most are simple “tinkerers” with the forms and do not consider their membership seriously, or often.

The corner of the woman’s mouth quirked upwards, for just a second. Gavin thought he might be imagining it. ” “Okay, good. Moving on. ” “What? ” He turned to the operator. ” “Shit,” said John. “Let’s try it again. ” “What? ” “Then she’s beaten the polygraph — ” “I’ve never been on one of these before in my life,” the suspect said. Gavin took a deep breath. Then another. The captain wanted him to get something useful out of this woman, because the bank robbery was a high-priority case. Lots of people wanted a lead here, especially lots of rich people, and, from what Gavin knew, the police didn’t have much more than her.

Objects foreign to the werewolf’s body remain in the physical world, unless they are bound by the Rite of Dedication, in which case they either alter size to fit the new shape or are treated as a part of the flesh, translated into a spiritual equivalent and stored in the werewolf’s aura. Items implanted or embedded in the werewolf’s flesh remain in the physical world, but the new shape forms around them. In most cases, such things end up occupying the same place in the new body, but the radical changes in body type that the People undergo sometimes cause mishaps.

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