By Nicky Rea, Phil Brucato, Teeuwynn

I'll Stand Beside You

Custos are boon partners, the acolytes, familiars, servants and sidekicks who stick with mages at the mystick ambitions. notwithstanding unversed within the arts of precise Magick, custos shape a beneficial a part of mage society. those fans are greater than easy "allies" - they ofter spell the adaptation among survival and damnation!

Though Heaven and Hell may well upward thrust opposed to Us!

The sourcebook for Mage: The Ascension explores the usually missed global of the mage's mortal companions. It includes:

particular principles, advantages and Flaws for Hedge Magic, Psychic Phenomena and unearthly abilities.
Mage/follower relationships, together with recruitment, rewards and punishments and custos long past rogue.
Storytelling tricks for acolytes, consors and familiars, a number of ready-made characters and more...

Show description

Read or Download Ascension's Right Hand (Mage: The Ascension) PDF

Best role-playing games books

Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)

The area simply acquired a bit extra risky.
Fantasy Flight video games is proud to announce a moment ebook of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this e-book will contain 1000s of recent poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The e-book can be generously illustrated via extra of the smart mechanical illustrations that graced the 1st Traps & Treachery ebook.

Pathfinder Companion: Cheliax, Empire of Devils

The town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for regulate in a city perched at the fringe of self-destruction. With whole districts deserted and left to bandits and monsters, Westcrown is a urban short of heroes.

Pathfinder Player Companion: Pirates of the Inner Sea

Information on pirate strongholds, from the tropical isles of the Shackles to the Varisian urban of Riddleport and past, current a variety of thoughts for freebooters, corsairs, scallywags, or even government-sponsored privateers in the course of the internal Sea zone. Pirate-themed archetypes, new spells and magic, feats, piratical personality qualities, a pirate slang primer, and extra watch for plunder during this player-friendly ebook!

Angmar: Land of the Witch King (MERP ICE #2300)

Angmar contains:

- four significant ground plans
- eight B&W maps
- Cultures, herblore & instructions for working your personal adventures
- A 16" x 20" full-color double-sided removable mapsheet, aspect number one of which info the NORTHERN MISTY MOUNTAINS, facet #2, maps out town of CARN DÛM

Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR


"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer time, and so they fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms first and foremost of the 3rd Age. at the moment the background of the 2 kingdoms parted; the superstar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North nation. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much better was once the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the energy and gear of the Dunedain of the North.

Arnor had suffered relatively little within the struggle opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain were lowered, they have been nonetheless nice. The weather of Arnor used to be light and the land was once fertile and freed from enemies. For a number of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy sooner than the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser fort urban of Fornost.

The state of Arnor used to be doomed to "a frost in Spring, and a blight in summer season. " The heirs of the dominion might now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the power of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persisted; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan at the very least, the mountains have been some distance off. None gave their recognition to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, your time among T. A. 1272-1349. males grew to become conscious of the starting to be evil within the mountains, yet Angmar was once nonetheless getting ready its strength. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by means of evil hillmen in league with Angmar and Argeleb was once slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been pressured to escape westward. Cardolan was once laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North was once contained for a time.


The land of Angmar is likely one of the grimmest areas in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the jap Misty Mountains. Little task is established upon the barren undeniable among the fork within the mountains; the border shield of fellows is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the security of the tunnels within the mountains. within the East the Witch King has no border shield; the mountains bar access into Angmar from that path, other than to people who comprehend the orcish tunnels.

Additional info for Ascension's Right Hand (Mage: The Ascension)

Sample text

The baptismal records are, remarkably, still intact and extend back to the mission’s founding in 1776. The larger stone church beside the mission was completed the same year. Originally consecrated in honor of the mission’s centennial, the first church annex collapsed in the ‘06 quake. Daily masses are held and confession heard here. Beneath the grassy grounds of the adjoining Mission Dolores cemetery lie the remains of the missionaries and early San Franciscans. More than 5,500 Indians, victims of the diseases of the Spaniards, are buried here alongside priests, soldiers, and pioneers of the Gold Rush.

Golden Gate Park The first and largest of San Francisco’s 54 parks was surveyed in August 1870. Its borders, laid out on the then Outside Lands on the western border of the city, encompassed a huge tract of land that could never have been developed for such use after the city expanded-a rectangular plot 3 miles long by 1/2 mile wide, with an area of 1,013 acres. The lush sylvan setting was forced onto the sand dunes at great expense of both money and water. As the park developed, it came to host the city’s grandest museums and served as the site of the 1894 Midwinter Fair, where a recent innovation-electricity-was showcased with a Tower of Electricity, complete with a powerful searchlight.

In 1919 a new building was completed and filled with a collection from Europe and the Orient. The collection, and the museum itself, continues to grow at an alarming rate. The original Fine Arts Building is demolished in 1928, its (below) Floor Plan of De Young Museum k Three Buildings CALIFORNIA MAIN MID WINTER EXPOSIVON ENTRANCE MEMORIAL w w MUSEUM G i f t of Hon, M. H. de Young Golden G a t e Park San Francisco Charles E , Penez, Curator The City - 45 odd collection placed in storage basements beneath the museum.

Download PDF sample

Rated 4.14 of 5 – based on 19 votes