By Heike Kubasch

Angmar contains:

- four significant ground plans
- eight B&W maps
- Cultures, herblore & guidance for working your personal adventures
- A 16" x 20" full-color double-sided removable mapsheet, facet number one of which information the NORTHERN MISTY MOUNTAINS, aspect #2, maps out town of CARN DÛM

Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR

BACKGROUND

"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer season, they usually fail in their promise" (LotR III, p.182).

Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms at the start of the 3rd Age. at the moment the historical past of the 2 kingdoms parted; the big name of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North nation. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much larger was once the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the power and tool of the Dunedain of the North.

Arnor had suffered relatively little within the struggle opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even though the numbers of the Dunedain were lowered, they have been nonetheless nice. The weather of Arnor used to be gentle and the land was once fertile and freed from enemies. For a couple of hundred years concerns went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy prior to the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the shorelines of Lake Nennuial, and withdrew to the lesser fort urban of Fornost.

The nation of Arnor was once doomed to "a frost in Spring, and a blight in Summer." The heirs of the dominion may possibly now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T.A. 861 the power of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persisted; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan no less than, the mountains have been far off. None gave their recognition to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, it slow among T.A. 1272-1349. males grew to become conscious of the starting to be evil within the mountains, yet Angmar used to be nonetheless getting ready its strength. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by way of evil hillmen in league with Angmar and Argeleb was once slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T.A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been compelled to escape westward. Cardolan used to be laid to waste. aid got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is likely one of the grimmest locations in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little job is founded upon the barren undeniable among the fork within the mountains; the border protect of fellows is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs want the protection of the tunnels within the mountains. within the East the Witch King has no border shield; the mountains bar access into Angmar from that course, other than to those that understand the orcish tunnels.

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Angmar: Land of the Witch King (MERP ICE #2300)

Angmar contains:

- four significant flooring plans
- eight B&W maps
- Cultures, herblore & guidance for working your personal adventures
- A 16" x 20" full-color double-sided removable mapsheet, facet no 1 of which information the NORTHERN MISTY MOUNTAINS, facet #2, maps out town of CARN DÛM

Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR

BACKGROUND

"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer time, and so they fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms once they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and wealthy kingdoms before everything of the 3rd Age. at present the heritage of the 2 kingdoms parted; the superstar of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much larger was once the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the energy and tool of the Dunedain of the North.

Arnor had suffered relatively little within the warfare opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain have been diminished, they have been nonetheless nice. The weather of Arnor was once light and the land used to be fertile and freed from enemies. For a couple of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy ahead of the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the seashores of Lake Nennuial, and withdrew to the lesser citadel urban of Fornost.

The state of Arnor used to be doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion might now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the energy of the northern realm was once divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling endured; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan no less than, the mountains have been far off. None gave their recognition to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar through the realm of Malvegil of Arthedain, your time among T. A. 1272-1349. males turned conscious of the transforming into evil within the mountains, yet Angmar was once nonetheless getting ready its energy. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out through evil hillmen in league with Angmar and Argeleb used to be slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. support got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North was once contained for a time.

ANGMAR

The land of Angmar is likely one of the grimmest areas in all of Middle-earth. it isn't black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little task is situated upon the barren simple among the fork within the mountains; the border defend of guys is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the security of the tunnels within the mountains. within the East the Witch King has no border protect; the mountains bar access into Angmar from that path, other than to those that comprehend the orcish tunnels.

Additional info for Angmar: Land of the Witch King (MERP ICE #2300)

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29 PERSONA Telandia Edasseril, Queen of Kyonin Born to rule a people who embrace freedom as one of their highest ideals, Telandia Edasseril labors every day to keep her subjects from bursting off into a thousand different directions in pursuit of ten thousand competing schemes. She knows that only a handful of her subjects possess the breadth and vision to think of the nation as a whole rather than the agenda of whatever faction happens to capture their fancy. Though often frustrated that her people sometimes act more like spoiled children than nearly immortal beings, she loves them and willingly sacrifices her happiness for their benefit.

This special quality remains for 1 day or until the Brightness Seeker changes form or dismisses it. • Bite and claws (1d6 points of damage each) • Blindsense 30 ft. (sound-based, like a bat) • Darkvision 60 ft. ) Tranquility (Ex): At 2nd level, Brightness Seekers awaken memories of their past incarnations and realize that even death is merely a threshold to another existence rather than something to be feared. They gain a +10 resistance bonus on saves against fear effects. Common Ground (Ex): At 3rd level, Brightness Seekers discover ways to make natural creatures accept them as kindred spirits.

Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Companion: Elves of Golarion, Copyright 2008, Paizo Publishing, LLC; Authors Jeff Quick and Hal Maclean. Elf Names Most elves have four names: a personal or given name; a hidden or intimate name, usually known only to parents, siblings, lovers or wedded partners, and children; an everyday name (a nickname most elves firmly choose for themselves, lest they are saddled with one they dislike); and a family name.

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