By Wallace Jackson
Android Studio New Media basics is a brand new media primer protecting ideas crucial to multimedia construction for Android together with electronic imagery, electronic audio, electronic video, electronic representation and 3D, utilizing open resource software program programs resembling GIMP, Audacity, Blender, and Inkscape. those expert software program applications are used for this e-book simply because they're loose for advertisement use. The e-book builds at the foundational techniques of raster, vector, and waveform (audio), and will get extra complicated as chapters growth, overlaying what new media resources are most sensible to be used with Android Studio in addition to key elements in regards to the information footprint optimization paintings strategy and why new media content material and new media info optimization is so vital.
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Extra resources for Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation
Once you find the NinePatchFrame source image PNG asset, select it and click the Open button. You see your Draw 9-patch software, with the PNG file in the editor and preview area. The left pane is where you edit, creating patches using one-pixel black lines, defining patches, or scaling areas, as well as your center content area, defined by padding lines. info CHAPTER 2 ■ DIGITAL IMAGES: CONCEPTS AND TERMINOLOGY The right pane is the resulting 9-patch preview area, as shown in Figure 2-2, where you can view what your 9-patch image asset will look like after it is scaled.
In this way, it is available to your application users when needed. You’ll learn about optimization in Chapter 5 after audio fundamentals in this chapter. info CHAPTER 4 ■ DIGITAL AUDIO: CONCEPTS AND TERMINOLOGY The downside to streaming digital audio is that if your user’s connection (or your audio server) goes down, your audio file might not be present for your end users to play and listen to! This reliability and availability of a digital audio data stream is a key factor to consider on the other side of this streaming audio vs.
I first created the seemingly smooth red circle, seen in Figure 2-1, against a yellow background. I zoomed into the edge of that circle, and then I grabbed this screenshot. Figure 2-1. info CHAPTER 2 ■ DIGITAL IMAGES: CONCEPTS AND TERMINOLOGY I placed this alongside of the zoomed out circle to show the anti-aliasing (orange) pixel values, for colors between red and yellow, the color values bordering each other along an edge of the circle. Notice that there are seven or eight averaged colors used to create this visual effect.