By Robert J. Schwalb, Steve Kenson, Michael Komarck

In line with George R.R. Martin's fable epic, A tune of Ice and fireplace Roleplaying offers every little thing you want to play and run video games within the Seven Kingdoms utilizing an easy-to-learn method particularly designed to rouse the ambience of the bestselling novels and hit television express! The A video game of Thrones version comprises the total contents of the unique middle rulebook, revised and up-to-date, plus the full-length event Peril at King's touchdown and a stunning new conceal via fan-favorite artist Michael Komarck. You and your fellow gamers tackle the jobs of key participants of a noble condo navigating the perilous waters of Westerosi politics and intrigue!

Show description

Read Online or Download A Song of Ice & Fire RPG: A Game of Thrones Edition PDF

Similar role-playing games books

Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)

The area simply obtained a bit extra risky.
Fantasy Flight video games is proud to announce a moment ebook of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this booklet will comprise hundreds and hundreds of latest poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The ebook might be generously illustrated via extra of the shrewdpermanent mechanical illustrations that graced the 1st Traps & Treachery publication.

Pathfinder Companion: Cheliax, Empire of Devils

The town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for regulate in a city perched at the fringe of self-destruction. With whole districts deserted and left to bandits and monsters, Westcrown is a urban wanting heroes.

Pathfinder Player Companion: Pirates of the Inner Sea

Info on pirate strongholds, from the tropical isles of the Shackles to the Varisian urban of Riddleport and past, current quite a lot of innovations for freebooters, corsairs, scallywags, or even government-sponsored privateers during the internal Sea quarter. Pirate-themed archetypes, new spells and magic, feats, piratical personality characteristics, a pirate slang primer, and extra look forward to plunder during this player-friendly e-book!

Angmar: Land of the Witch King (MERP ICE #2300)

Angmar contains:

- four significant ground plans
- eight B&W maps
- Cultures, herblore & instructions for working your individual adventures
- A 16" x 20" full-color double-sided removable mapsheet, aspect no 1 of which info the NORTHERN MISTY MOUNTAINS, facet #2, maps out town of CARN DÛM

Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR

BACKGROUND

"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer time, they usually fail in their promise" (LotR III, p. 182).

Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms at first of the 3rd Age. at the moment the background of the 2 kingdoms parted; the big name of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North nation. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much better used to be the shadow that got here from the land of Angmar. the boys of Arnor withstood the evil energy of the Witch King for 6 lengthy centuries, a tribute to the energy and gear of the Dunedain of the North.

Arnor had suffered relatively little within the conflict opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even supposing the numbers of the Dunedain have been lowered, they have been nonetheless nice. The weather of Arnor used to be gentle and the land used to be fertile and freed from enemies. For a number of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy ahead of the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser citadel urban of Fornost.

The nation of Arnor used to be doomed to "a frost in Spring, and a blight in summer time. " The heirs of the dominion may possibly not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T. A. 861 the power of the northern realm used to be divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persisted; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males became inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan not less than, the mountains have been far off. None gave their consciousness to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar in the course of the realm of Malvegil of Arthedain, it slow among T. A. 1272-1349. males turned conscious of the becoming evil within the mountains, yet Angmar was once nonetheless getting ready its energy. No attacks at the Dunedain got here till Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out by means of evil hillmen in league with Angmar and Argeleb was once slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T. A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. support got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North used to be contained for a time.

ANGMAR

The land of Angmar is without doubt one of the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the jap Misty Mountains. Little task is situated upon the barren undeniable among the fork within the mountains; the border defend of fellows is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border street that runs from Carn Dûm to the southern tip of Angmar. The orcs favor the protection of the tunnels within the mountains. within the East the Witch King has no border defend; the mountains bar access into Angmar from that path, other than to those that understand the orcish tunnels.

Extra resources for A Song of Ice & Fire RPG: A Game of Thrones Edition

Example text

Thus, characters of better birth often have an easier time maneuvering in the halls of power than do their lesser counterparts. For all the benefits Status might bring, it also comes with great responsibility. Characters of a higher rank must devote time and attention to the affairs of governing, often at the expense of developing other talents and abilities. In addition, characters with high Status find it much harder to move about without being recognized. In a world where enemies hide behind every corner, anonymity can be a great asset.

Assistance When faced with a tough Difficulty, you can call upon your allies to help you succeed. Any adjacent ally can assist you. Allies bestow a modifier to your test result equal to one half (round down, minimum 1) their rank in the ability you’re testing. Say, for example, you’re climbing a wall. You’re near the top, where your ally waits. To help you up, an ally with Athletics 4 assists you. When you test Athletics to climb the rest of the distance, add +2 (half your ally’s rank) to your test result.

Costs are shown on Table 3-8: Ability Improvement. Gaining More Experience With your Narrator’s permission, you can reduce an ability to 1 and gain an extra 50 Experience points to allocate to other abilities. Tips Assigning Experience to abilities can be difficult, especially with so many options available to you. The best place to start is with the abilities specified by your role. Then, pick a few more abilities that relate to your character concept. This compilation is your preliminary list.

Download PDF sample

Rated 4.56 of 5 – based on 12 votes